CS5253 Programming Project 2
Video Streaming Using RTSP and RTP to Your Android Phone
The Code
In this project you will implement a streaming video server and client that communicate using the Real-Time Streaming Protocol (RTSP) and send data using the Real-time Transfer Protocol (RTP). Your task is to implement the RTSP protocol in the client and implement the RTP packetization in the server.
We will provide you code that implements the RTSP protocol in the server, the RTP de-packetization in the client, and takes care of displaying the transmitted video. You do not need to touch this code. The partially finished java files can be found here.
Notice that the RTP/RTSP client was developed for desktop computer. You will need to port the software to Android, and do a live demonsration in the class.
Classes
There are 4 classes in the assignment.
Client: This class implements the client and the user interface which you use to send RTSP commands and which is used to display the video. Below is what the interface looks like. You will need to implement the actions that are taken when the buttons are pressed.
Server: This class implements the server which responds to the RTSP requests and streams back the video. The RTSP interaction is already implemented and the server calls routines in the RTPpacket class to packetize the video data. You do not need to modify this class.
RTPpacket: This class is used to handle the RTP packets. It has separate routines for handling the received packets at the client side which is given and you do not need to modify it. You will need to complete the first constructor of this class to implement RTP-packetization of the video data. The second constructor is used by the client to de-packetize the data. You do not need to modify that.
VideoStream: This class is used to read video data from the file on disk. You do not need to modify this class.
Running the Code
After completing the code, you can run it as follows.
First, start the server with the command
java Server server_port
where server_port is the port your server listens to for incoming RTSP connections. The standard RTSP port is 554, but you will need to choose a port number greater than 1024.
Then, start the client with the command
java Client server_name server_port video_file
where server_host is the name of the machine where the server is running, server_port is the port the server is listening on, and video_file is the name of the file you want to request (we have provided one example file movie.Mjpeg, which can be found in the tar file). The file format is described in the Appendix.
The client opens a connection to the server and pops up a window like this:
You can send RTSP commands to the server by pressing the buttons. A normal RTSP interaction goes as follows.
- Client sends SETUP. This command is used to set up the session and transport parameters.
- Client sends PLAY. This starts the playback.
- Client may send PAUSE if it wants to pause during playback.
- Client sends TEARDOWN. This terminates the session and closes the connection.
The server alway replies to all the messages the client sends. The reply codes are roughly the same as in HTTP. The code 200 means that the request was successful. In this project you do not need to implement any other reply codes. For more information about RTSP, please see RFC 2326.
1. Client
Your first task is to implement the RTSP on the client side. To do this, you need to complete the functions that are called when the user clicks on the buttons in the user interface. For each button in the interface there is a handler function in the code. You will need to implement the following actions in each handler function.
When the client starts, it also opens the RTSP socket to the server. Use this socket for sending all RTSP requests.
SETUP
- Create a socket for receiving RTP data and set the timeout on the socket to 5 milliseconds.
- Send SETUP request to server. You will need to insert the Transport header in which you specify the port for the RTP data socket you just created.
- Read reply from server and parse the Session header in the response to get the session ID.
PLAY
- Send PLAY request. You must insert the Session header a
nd use the session ID returned in the SETUP response. You must not put the Transport header in this request. - Read server’s response.
PAUSE
- Send PAUSE request. You must insert the Session header and use the session ID returned in the SETUP response. You must not put the Transport header in this request.
- Read server’s response.
TEARDOWN
- Send TEARDOWN request. You must insert the Session header and use the session ID returned in the SETUP response. You must not put the Transport header in this request.
- Read server’s response.
Note: You must insert the CSeq header in every request you send. The value of the CSeq header is a number which is incremented by one for each request you send.
Example
Here is a sample interaction between the client and server. The client’s requests are marked with C: and server’s replies with S:. In this project both the client and the server are very simple. They do not have sophisticated parsing routines and they expect the header fields to be in the order you see below. That is, in a request, the first header is CSeq, and the second one is either Transport (for SETUP) or Session (for all other requests). In the reply, CSeq is again the first and Session is the second.
C: SETUP movie.Mjpeg RTSP/1.0
C: CSeq: 1
C: Transport: RTP/UDP; client_port= 25000
S: RTSP/1.0 200 OK
S: CSeq: 1
S: Session: 123456
C: PLAY movie.Mjpeg RTSP/1.0
C: CSeq: 2
C: Session: 123456
S: RTSP/1.0 200 OK
S: CSeq: 2
S: Session: 123456
C: PAUSE movie.Mjpeg RTSP/1.0
C: CSeq: 3
C: Session: 123456
S: RTSP/1.0 200 OK
S: CSeq: 3
S: Session: 123456
C: PLAY movie.Mjpeg RTSP/1.0
C: CSeq: 4
C: Session: 123456
S: RTSP/1.0 200 OK
S: CSeq: 4
S: Session: 123456
C: TEARDOWN movie.Mjpeg RTSP/1.0
C: CSeq: 5
C: Session: 123456
S: RTSP/1.0 200 OK
S: CSeq: 5
S: Session: 123456
Client State
One of the key differences between HTTP and RTSP is that in RTSP each session has a state. In this project you will need to keep the client’s state up-to-date. Client changes state when it receives a reply from the server according to the following state diagram.
2. Server
On the server you will need to implement the packetization of the video data into RTP packets. For this you will need to create the packet, set the fields in the packet header, and copy the payload (i.e., one video frame) into the packet.
When the server receives the PLAY-request from the client, it starts a timer which is triggered every 100 ms. At these times the server will read one video frame from the file and send it to the client. The server creates an RTPpacket-object which is the RTP-encapsulation of the video frame.
The server calls the first constructor of the class RTPpacket to perform the encapsulation. Your task is to write this function. You will need to do the following: (the letters in parenthesis refer to the fields in the RTP packet format below)
- Set the RTP-version field (V). You must set this to 2.
- Set padding (P), extension (X), number of contributing sources (CC), and marker (M) fields. These are all set to zero in this project.
- Set payload type field (PT). In this project we use MJPEG and the type for that is 26.
- Set the sequence number. The server gives this the sequence number a
s the Framenb argument to the constructor. - Set the timestamp. The server gives this number as the Time argument to the constructor.
- Set the source identifier (SSRC). This field identifies the server. You can pick any integer value you like.
Because we have no other contributing sources (field CC == 0), the CSRC-field does not exist. The length of the packet header is therefore 12 bytes, or the first three lines from the diagram below.
You must fill in the header in the array header of the RTPpacket-class. You will also need to copy the payload (given as argument data) to the variable payload. The length of the payload is given in the argumentdata_length.
The above diagram is in the network byte order (also known as big-endian). The Java Virtual Machine uses the same byte order so you do not need to transform your packet header into the network byte order.
For more details on RTP, please see RFC 1889.
Twiddling the Bits
Here are some examples on how to set and check individual bits or groups of bits. Note that in the RTP packet header format smaller bit-numbers refer to higher order bits, that is, bit number 0 of a byte is 2^7 and bit number 7 is 1 (or 2^0). In the examples below, the bit numbers refer to the numbers in the above diagram.
Because the header-field of the RTPpacket class is an array of type byte, you will need to set the header one byte at a time, that is in groups of 8 bits. The first byte has bits 0-7, the second byte has bits 8-15, and so on. In Java an int is 32 bits or 4 bytes.
To set bit number n in variable mybyte of type byte:
mybyte = mybyte | 1 << (7 - n);
To set bits n and n + 1 to the value of foo in variable mybyte:
mybyte = mybyte | foo << (7 - n);
Note that foo must have a value that can be expressed with 2 bits, that is, 0, 1, 2, or 3.
To copy a 16-bit integer foo into 2 bytes, b1 and b2:
b1 = foo >> 8;
b2 = foo & 0xFF;
After this, b1 will have the 8 high-order bits of foo and b2 will have the 8 low-order bits of foo.
You can copy a 32-bit integer into 4 bytes in a similar way.
Bit Example
Suppose we want to fill in the first byte of the RTP packet header with the following values:
- V = 2
- P = 0
- X = 0
- CC = 3
In binary this would be represented as
1 0 | 0 | 0 | 0 0 1 1
V=2 P X CC = 3
2^7 . . . . . . . . 2^0
Bonus Points
Students are encouraged to turn in a short report to address the following questions. The report must be in PDF format, and turned in along with the source code of your projects. Each question is worth 1 point.
- Instead of the normal server given to you, use the class called FunkyServer.class, i.e., run it with java FunkyServer server_port. What do you see at the client? Explain what happens, why, and fix it.
- Calculate statistics about the session. You will need to calculate RTP packet loss rate, video data rate (in bits or bytes per second), and any other interesting statistics you can think of.
- The user interface on the client has 4 buttons for the 4 actions. If you compare this to a standard media player, such as RealPlayer or Windows Media Player, you can see that they have only 3 buttons for the same actions, namely, PLAY, PAUSE, and STOP (roughly corresponding to TEARDOWN). There is no SETUP-button available to the user. Given that SETUP is mandatory in an RTSP-interaction, how would you implement that in a media player? When does the client send the SETUP? Come up with a solution and implement it. Is it appropriate to send TEARDOWN when user clicks on the stop-button?
- Currently the client and server only implement the minimum necessary RTSP interactions and PAUSE. Implement the method DESCRIBE which is used to pass information about the media stream. When the server receives a DESCRIBE-request, it sends back a session description file which tells the client what kinds of streams are in the session and what encodings are used.
Appendix
We use a proprietary MJPEG (Motion JPEG) format.
In this project, the server streams a video which has been encoded into a proprietary MJPEG file format. This format stores the video as concatenated JPEG-encoded images, with each image being preceded by
a 5-Byte header which indicates the bit size of the image. The server parses the bitstream of the MJPEG file to extract the JPEG images on the fly. The server sends the images to the client at periodic intervals. The client then displays the individual JPEG images as they arrive from the server.
Submission
Please submit a tar file (<last_name>.tar.gz) of your source directory (including the directory). Please email the instructor your file by 10:00 a.m. on Monday. In the same email, you may include an optional PDF file addressing the bonus question (please see above). Students will do a demo on the instructor’s laptop (schedule will be announced at a later time). A students gets 10 points if the smartphone demo is successful, and gets 1 points for correctly answering each bonus question.