CS5262-Outline-2026

CS5262 Multimedia Networking and Systems, Spring 2026

  • Time: Tuesday 2:20-3:10 p.m.; Friday 3:30-5:20 p.m.
  • Location: Delta 104
  • Instructor: Cheng-Hsin Hsu (chsu@cs.nthu.edu.tw)
  • Office: Delta 643
  • Office Hour: Tuesday 4:00 – 5:00 p.m.

Summary: 

This course consists of two parts. In the first half, we will review the central concepts of multimedia systems and next-generation networking. This foundation ensures all students are prepared for the second half, where we will explore cutting-edge multimedia networking systems. Topics include volumetric video streaming (e.g., Point Cloud and 3D Gaussian Splatting), immersive digital twins and XR, AI-generated content (AIGC) for 3D scenes, and privacy-preserving distributed learning (Federated Learning).


Course Description: 

Despite the review of basic concepts, this is a graduate-level course requiring each student to work on an intensive term project. Students are expected to build prototype systems based on open-source projects. The goal is for each student to complete a research project and produce a publishable report by the end of the semester.

The lectures will be given in English. All the reports must be written in English.


Textbooks:

  • Li, Drew, and Liu, Fundamentals of Multimedia, 3rd ed., Springer, 2021 (available online on campus).
  • Kurose and Rose, Computer Networking: A Top-down Approach, 8th ed., Person, 2022.
  • Giuseppe Valenzise, Martin Alain, Emin Zerman, and Cagri Ozcinar, Immersive Video Technologies, 1st ed., Academic Press, 2022.

References:

  • Students will search for, print, read, and present the latest research papers under the instructor’s guidance.

Teaching Methods:

Other than lectures given by the instructor to review the basic concepts, each student will propose and carry out a research project. The course emphasizes hands-on experience and rigorous research standards:

  • Grand Challenges: Students will form groups to work on well-known multimedia grand challenge problems (e.g., ACM Multimedia Grand Challenges).
  • Term Project: Individual students will work on a research topic. Students are expected to build prototype systems based on open-source projects.
  • Publication Goal: Before the end of the semester, each graduate student is expected to generate a research paper, while each undergraduate student is expected to produce a high-quality demo paper.

Note: Students who do not deliver publishable reports at the end of the semester will strictly fail the course.


Syllabus:

 

The course is divided into three parts. The latter part will focus on the latest research based on recent top-tier publications.

PART I: Computer Networks Review

  • Computer Networks and the Internet
  • Application layer & Transport layer
  • The Network layer: Data Plane & Control Plane
  • The link layer and LANs

PART II: Multimedia Fundamentals

  • Digital Audio, Image, and Video
  • Multimedia Networking Principles
  • Adaptive Streaming & Synchronization

PART III: Advanced Immersive Technology

  • Volumetric Video: Point Cloud Compression & Streaming
  • 3D Gaussian Splatting (3DGS): Representation, Streaming, and Navigation
  • Immersive Digital Twins: Urban IoT, Smart Cities, and Simulation (CARLA-Twin)
  • AI & Networking: Federated Learning (Privacy-preserving) & AIGC
  • XR Applications: Cloud Gaming, VR/AR, and HMD Optimization

Evaluations:

  • Pop-up Quizzes : 25%
  • Grand Challenge: 30%
  • Term Project: 45% 
  • Open-source Contributions: 10% bonus points
Scroll to Top